Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

Friday, 15 July 2011

15mm Seven Years War Russian Grenadiers



The army increases. Today I added the flags and finished varnishing my last regiment of Russian SYW Grenadiers for the Zorndorf game. Again these are all Old Glory 15's. That's pretty much it for the infantry, now I have some artillery and as much cavalry I can do in the time we have left. The other guy (Simon) is painting the Observation Corps, Horse Grenadiers and Cossacks that we need.

Friday, 1 July 2011

15mm Wars of the Roses Mounted Knights




These are the Knights on fully barded horses I bought from my friend Chris a while ago. It's really just the tip of the iceberg, with around 300 other figures left to do. Nevertheless I'm trying to get the cavalry finished for use in an Italian Wars Renaissance game at the club next week. I'm pleased with how they turned out, even though it was a superfast paint job! I'm pretty sure these are all Minifigs range.

Thursday, 25 November 2010

15mm ECW - Battle of Roundway Down (Fire and Fury Rules)


Fought on the 13th July 1643 near Devizes in wiltshire, it pitched the Royalist forces of Lord Wilmot against the Parliamentarian forces of Sir William Waller. In this game we used the Fire and Fury Rules as a basis, but converted by a couple of club members to cover specifically the English civil War. Having never read or played the original F and F rules I couldn't comment on what the differences were.
A large part of the cavalry of both forces were facing each other on the Royalist right flank - with only a couple of cavalry regiments placed on the left. I was intrigued as to how this would develop given some hefty opposition in the form of Parliament armoured cavalry ('lobsters') and dragoons etc. Infantry were heavily concentrated in the center.
I'd played one game of 28mm rules for ECW before and completely neglected the abilities of pikemen (thinking firepower/musketry could carry the day). Darren, my Royalist colleague in this battle, advised me a little more on how pikemen and musketry worked together. Pikemen being the "shock troops" in this instance.
As the cavalry collided on the right it struck me how units could become easily disordered in these rules. Not essentially an immediate defeat for any unit experiencing it (as they could still charge etc if they passed the next command roll) - but experiencing successive low dice rolls could seriously put you in the crap. This is exactly what happened with ourselves, as our initial victorious charges started to disintegrate as the enemy began to rally and then counter-charge.
The reverse on the other hand happened with the infantry. The Royalists experienced some ferocious fire as they pressed forwards but only became disordered without losing any casualties. As the enemy then charged into us the minus points to the die roll during melee made uneasy viewing. However, luck shined on us this rare occasion and a high 9 to the attackers 3 pushed them back with a number of dead.
Due to the innacuracy of musket fire during this period 6 inches is counted as long range, whilst just 2 inches is short. This means getting up close and personal for effective firing. At which point your pikemen have to be ready to get stuck in. Also, having supporting lines gives some +'s to your die rolls. We had one regiment in single line (pikemen in the middle) with another regiment in line behind less than 1 inch away which proved to be sound advice.
Figures photographed above are mainly Essex Miniatures (courtesy of Chris).