Sunday, 1 March 2015

Hammerhead Show, Newark 2015

On Saturday 28th February, our local Wargames Club (The Sons of Simon De Montfort) organised two participation games at the Hammerhead Show in Newark. We decided on the 'Skirmish at Northleach 1265' scenario using Lion Rampant rules. Whilst other guys from the club put on a WW1 Aerial Combat game.

Folks trying out our Lion Rampant Game

It was an early start, and we arrived at the Newark Showground just after 8am to set up. The weather looked a bit grey and wet so I was hoping this wouldn't dampen the spirits of anyone wishing to attend. After getting the table sorted, arranging the terrain and putting the figures out the next step was to down a few teas to keep me alive for the next few hours.



Thankfully once the doors opened the place became quite busy and we had our first punters enquiring about a run-through of the game. It was a guy and his girlfriend, the former of which had just started his first foray into historical wargaming. His partner made me laugh, as she kept closing her eyes before throwing the dice (as if expecting the worst!).


After this, myself and club member Rich got our items ready for the tabletop sale. This was going to be my annual clear-out so I'd taken a large boxful of painted units along with some unused plastic sets. I was quite surprised at the reaction - people were pulling the stuff out of my hands before I'd even set it down on the stall! As it turned out I'd sold out almost completely after 10-15 minutes, so a good result there.

I got back to our participation game and there was a fair crowd around it seemingly having plenty of fun. This was a relief because looking at some of the other games on offer I began to worry that we may seem a bit overshadowed. For instance the 'Oldhammer' game was just stunning in its size and detail. It was cool that people were seemingly happy to try a bit of everything though (including the smaller games like ours).

An Undead Elephant in the 'Oldhammer' Game

Mad Max

A bit later I decide it was time to go shopping. The result of this was a Baccus Napoleonic Wars Boxed Set (French and British) plus some additional buildings and artillery. Also, I picked up the new Blucher Rules by Sam Mustafa and the 'Hundred Days' Campaign card set.



Overall I thought the day was pretty successful. Agreed there wasn't too many traders there, but the emphasis was placed on game play and checking out new rules or periods. The tabletop sale seemed to be a big draw. I remember looking over to where it was situated and seeing the area still heaving with people. The venue was very airy and well-lit, whilst the cafe section was more than adequate. I'll definitely go again next year.

Sunday, 1 February 2015

Wargames Illustrated Lion Rampant Day January 2015


Yesterday saw myself and a couple of the guys from the Sons of Simon De Montfort Wargaming Club attend WI's Lion Rampant Day. Everyone arrived at the offices near Nottingham in the morning and spent an hour or so getting stuck into biscuits, tea and coffee, making introductions and greeting old faces. We were also given generous goody bags with a free Simon De Montfort figure, free magazine, some mdf counters and personalised wooden plaque. Dan and Wayne from WI then gave a run-down on the game ahead, with the theme of a fictional 'Third Baron's War'. Everyone was then asked to choose sides between Royalists and rebellious Barons. A faction tag was handed out to each player with their allegiance and skill of their lead commander. The leadership skills were all positive to begin with, but if you lost your commander in combat you had to turn it around to show your next game's successor commander skill which would be negative.

Afterwards we were all led upstairs to WI's bright and airy games room where the tables and terrain were all set out. Each person were to face off individually against an opposing team player in the 'bloodbath' scenario.

Roll for Wild Charge? Yikes!!

I was pitted against one of the RAF Wargames Association gamers (I think his name was Dean?). Anyway, the game was quickly underway and despite some early success - killing his commander on a roll of three sixes on three D6 (I know, I still can't believe it) and destroying a six point unit - I was bloodily trounced. Regardless, it was a fun session and Dean was a total gentleman.

Whaaat?!

We then retired back to the downstairs office for more refreshments and a brilliant talk from a Medieval re-enactor and his partner. The armour looked incredible, and he told us how the equipment was made and fitted. His latest suit of armour had been made over a period of three years!! Apparently due to his armourer being "a bit of a perfectionist"!

The Medieval Re-enactors

After this we broke for dinner which included a guy called Tim serving authentic medieval fare from his cast iron cooking pot straight into bread 'trenchers'. When we'd all happily stuffed our faces we headed back to the gaming boards for another one-on-one game of 'defending the indefensible' - one player holding a position in the middle of the board whilst the other tries to take it. This time I was up against a local fella (whose name unfortunately escapes me) and his fierce looking retinue. Again I lost, mainly due to a hailstorm of arrows fired by some upgraded expert archers crowded into the central objective. I almost pulled off a nasty flanking move which should have caused concern, but when my cavalry mashed into his men-at-arms they failed to make the necessary rolls to secure enough casualties and brush them away.



The final game of the day was definitely my favourite. A huge multiplayer scenario with around 4-5 people each side. Visually it was very impressive and played surprisingly well (especially since Lion Rampant is designed as a small scale skirmish game). This time I didn't do as badly - although I'd have to credit James from WI playing on my right with helping me out in the form of a monstrous charge into my enemy's flank. Due to this I managed to take and hold two buildings to get the Baron's side an extra point. The points system was done to contribute to a castle siege that Dan and Wayne were controlling off board. When the game finished the points decided which side had succeeded in taking or defending the castle. In this case the Royalists were successful in beating off the rebel Baronial faction.


In conclusion, it was a brilliant day out. We met some great people and had some fun moments. Some of the painted figures that people brought along were absolutely lovely and inspiring. We came away with plenty to talk about and smiles on our faces - which to me is what Wargaming is all about.

The Castle, supplied by Sally 4th.

Saturday, 17 January 2015

Lion Rampant Scenario #2 - Burn the Town!

The layout of the board is the same as the picture below (6ft by 4ft). This is looking North with the town placed on the Western side straddling a stream and woods toward the South. The road crosses Northeast to West.

The aim of the attacker is simply to destroy the town whilst the defenders have to stop them. Retinues start anywhere within 6" of the table edge.

Attackers start on the Eastern edge, defenders start anywhere on the Western edge.



The Retinues.

Choose 24 points per side. In the game we played, we had Early English as defenders, and Seljuk Turks attacking.

Terrain.

The stream and woods count as rough terrain, costing half movement. The buildings are classed as hard cover adding +2 to armour when occupied. The buildings cannot be occupied by mounted troops. The hills are gradual slopes, and do not effect movement.


Archers can use the woods to excellent advantage, especially against mounted troops!

Special Rules.

The attacking player has to designate two units as 'torch bearers'. They only exception being Mounted or Dismounted Men-at-Arms or similar. We had the idea that Knights probably wouldn't want to sully themselves with such things - better to leave it to the commoners! So, anything like bidowers, Spearmen, Yeomen infantry, even foot sergeants would be fine (you could maybe field a few figures actually carrying torches which would be a nice touch!). In our game the Turks had plenty of skirmish cavalry like horse archers, so these fitted perfectly. To start burning a wooden building requires an activation roll of 6+, burning a stone building requires 7+. All it takes is a single figure in base contact with the target. We didn't use any specific rules for putting out the fires, but the option is always there if you'd like to elaborate. We'd decided that once the fires were lit everyone would be too busy fighting anyway.


Fighting it out on the High Street.


The Seljuk Turks start a blaze at the Merchant's House!


Victory Points

Attackers earn 10 VP per building burnt, and 5 VP per enemy unit destroyed or routed off the board. Defenders earn 10 VP per building left at the end of the game, and 5 VP per enemy unit destroyed or routed off the table.


Sunday, 4 January 2015

Lion Rampant Baron's War Scenario - Skirmish at Northleach 1265


The following is a scenario I created for our big Sunday game at the Club. Please feel free to copy whatever parts you may need or convert it to your own taste. The board setup below is looking North, with the Oxford/Gloucester Rd cutting across the middle. Northleach is in the centre, with the Copse on the left straddling the Rd. Montfortian Forces enter on the left edge and Royalists on the right edge (as pictured). If the gaming table is 6ft x 4ft then play two commanders per side, as we did here, and ignore the Montfortian Militia retinue and Royalist Spearmen retinue. If you're using the full lists however then you'll need three commanders per side, so extend the board to 6ft x 8ft accordingly.


Scenario:

The Second Baron's War:
The Siege of Gloucester (Skirmish at Northleach) July 1265

Background:

During the 13th Century, Gloucester was not only an important trading center, it also held a strategic position in relation to South Wales and controlled passage over the River Severn. For this reason, Gloucester Castle had endured siege several times (and traded hands between Royalist and Baronial factions). Its original Commander was Mathias Bezill, a French Knight appointed by Henry III as Sheriff of Gloucester. At the outbreak of The Second Baron's War, De Montfort's forces had seized the Castle through subterfuge, and even had the Castle Carpenter (caught under arms) throw himself to his death from the Battlements. After another switch in ownership, Gloucester Castle was then placed in the hands of Roger de Clifford by De Montfort but unfortunately Clifford then switched his allegiances to the Royalists. Our scenario begins at the point where Clifford and his men have been ejected, and the Royalist army is marching once again on Gloucester.

The Montfortians.

The continuing war and siege around Gloucester has created shortages in food and other necessities. The Baronial faction have been forced to seek supplies further and further afield in order to sustain their occupation of the Castle. The main forces are two retinues under Henry de Montfort (son of Simon) and a large number of Militia. They are currently several miles outside Gloucester, approaching a small hamlet called Northleach. Not only does Northleach hold out the possibility of supplies due to it being an important stop-off point for travelling merchants, it is also rumoured to harbour an escaped Royalist prisoner – a Burgher of Gloucester who holds sensitive information about the Baronial garrison. However, it's been confirmed that the Royalists are advancing somewhere near the Gloucester-Oxford road along which Northleach lays.

The Royalists.

Roger de Clifford has firmly given his allegiance to Henry III and has joined with one of the countries other most powerful Royalist lords, Roger Mortimer Lord of Wigmore, to take back Gloucester. They have set out from Oxford with their respective retinues with a large unit of Spearmen also in support. Interestingly, locals have attested to a Baronial force currently venturing out well beyond the town and seizing livestock. This appears to show that the Royalist tactic of blockading parts of the River Severn to supplies is starting to show on the garrison. The Royalist aim is to prevent the Montfortians from gathering any supplies, and also to rescue the escaped Burgher.

Special Rules:

The Forage Carts: You must have a figure within 1” of a cart to secure it, but there must be no enemy figures within 3” of it to start moving off the board. The carts must be led off the same table edge from which the capturing force arrived. If the unit controlling the cart is destroyed, the cart is passed to the attacking unit. The exception is if a unit is destroyed by missiles, in which case the cart stays where it is. Routing units under half strength abandon the carts automatically.

The Burgher:

Only the referee knows which building the Burgher is hiding. He will not move unless escorted, and will not engage in combat. As soon as a figure from your force enters the correct building he is considered 'found'. Like the Forage carts, if the Royalists find him he must be taken off the table edge on which their force arrived. If the unit controlling the Burgher is destroyed, the Burgher is passed to the attacking unit. The exception is if a unit is destroyed by missiles, in which case the Burgher stays where he is. Routing units under half strength abandon the Burgher automatically. Important Rule – If the Baronial Forces secure the Burgher he is executed immediately on contact. They don't have to escort him off the table.

Victory Points:

Forage Carts – 10 points per cart.

Burgher Captured/Executed – 6 points

Enemy Unit Successfully Destroyed/Routed – 2 Points

The Forces:

Montfortian/Baronial:

John De Beauchamp (Commander - Vulnerable)

6 Mounted Men-at-arms (6 Points)
6 Mounted Men-at-arms (6 Points)
12 Foot Serjeants (4 Points)
12 Crossbow (4 Points)

Total – 20 points.

Henry De Monfort (Commander – Commanding)

6 Mounted Men-at-arms (6 points)
6 Mounted Men-at-arms (6 points)
6 Men-at-arms (6 points)
6 Men-at-arms (6 points)

Total – 24 points

Militia Force:

12 Foot Yeomen (3 points)
12 Foot Yeomen (3 points)
6 Men-at-arms (6 points)
12 archers (4 points)

Total – 16 points

Royalists:

Roger Mortimer (Commander – strong)

6 Mounted men-at-arms (6 points)
6 Mounted men-at-arms (6 points)
6 Men-at-arms (6 points)
6 Men-at-arms (6 points)

Total – 24 points

Roger de Clifford (Commander – Rash)

6 Mounted Men-at-arms (6 points)
6 Mounted Men-at-arms (6 points)
6 Men-at-arms (6 points)
6 Men-at-arms (6 points)

Total – 24 points

Royalist Spearmen (Commander – Forgettable)

12 Foot Serjents (4 Points)
12 Spearmen (3 Points)
12 Spearmen (3 points)
12 Crossbow (4 points)

Total – 14 points


Roger Mortimer's Retinue Charges in!


A hard fight around the Ox Carts.

Friday, 19 December 2014

Roger Mortimer's Retinue - 28mm Second Baron's War



Another batch of Baron's War figures. This time they're all Fireforge plastics, taken from the Templar Infantry boxed set. I like these because there's some real dynamic poses. I decided to paint them as Roger Mortimer's Retinue (De Montfort's nemesis on the Battlefield of Evesham), because I'd already got a number of Baronial rebels and thought it was about time to get some Royalists on the go. These particular figures won't be used at the Salute show and I'm instead doing them for a number of upcoming club games using the Lion Rampant rules.

As an interesting addition I've been watching "Britain's Bloodiest Dynasty - The Plantagenets" on Channel 5. It covered the Second Baron's War in an early episode and is a very good introduction to the period. Dan Brown (the author who presents it and whose book it is based on) seems to be receiving a lot of positive reviews, and I must say I enjoy his writing and presenting style. His latest book "The Wars of the Roses - The Hollow Crown" is perhaps one of the most accessible histories I've seen.

Wednesday, 10 December 2014

Simon De Montfort's Retinue - 28mm




Some more figures for The Second Baron's War at Salute next year. All are Gripping Beast minis. The paint job started with a GW Khorne Red layer, then a Vallejo Flat Red followed by Vallejo Carmine Red as a highlight. The white was done with a Colour Party 'Sand' layer, then CP 'Linen' concluding in a Vallejo White highlight.

Tuesday, 9 December 2014

Napoleonic French and British Command Figures 15mm




I finished painting these Eureka Miniatures for my mate Chris last weekend. It's been a while since I did any 15mm stuff, as the majority of my collection is 28mm. I love the detail and poses in these particular models and I'm feeling well tempted to just buy a few bags for myself! The Club did a couple of big Sunday games a few years back using them (Borodino is one that springs to mind) and having so many laid out across the table is visually very impressive.